|Bomberman Hero - ThornBrain|
Bomberman Hero is a less-than-celebrated Nintendo 64 installment in the Bomberman franchise. As opposed to the puzzle-based majority of the series, Bomberman Hero is a Platformer, incorporating active jumping, a health bar, and vehicle levels into gameplay. While the game is a thoroughly fun play [if tedious at times], and the excellent music makes Drum 'n' Bass enjoyable for those of us not so DnB-inclined, the critics weren't impressed...
Keywords: let's play; ThornBrain; Bomberman Hero
|Bomberman Jetters - ThornBrain|
Bomberman Jetters is a 2002 GameCube installment in the long-running Bomberman franchise that is an inexplicable adaptation of one of its anime adaptations (while having nothing to do with its plot). You take on the role of White Bomber as he fights the Hige Hige Bandits, a pathetic group of villains that have somehow come up with the diabolical plan to destroy Planet Bomber. White Bomber must team up with his rival Max and several Pokemon-esque Charaboms to save Planet Bomber from the Hige Hige...
Keywords: let's play; ThornBrain; Bomberman Jetters
|Bomberman Generation - ThornBrain|
Original Archived Let's Play available at the Let's Play Archive
Keywords: let's play; ThornBrain; Bomberman Generation
|007: Agent Under Fire - ThornBrain|
2001's 007: Agent Under Fire is one of the first non-movie tie-in James Bond games and the first to play out like a full bond game, and surprisingly it's one of the most balls-out fun titles in James' gaming history. Agent Under Fire is a true-to-heart Bond pastiche: guns and gadgets, witty one-liners and sexual innuendos, and explosions out any orifice of your choice. Even the orchestral stings are having the time of their lives (hence the thread title)...
Keywords: let's play; ThornBrain; 007: Agent Under Fire
|Legend of Zelda: Twilight Princess - ThornBrain|
Twilight Princess is a 2006 installment in the Legend of Zelda franchise. It was initially intended for release in 2005 on the GameCube, but development was held back in order to redesign the game for the then-upcoming Wii console. It was ultimately released for both consoles with the Wii version having fairly rudimentary motion controls, pointing/aiming being smooth as butter and everything else just being "waggle"...
Keywords: let's play; ThornBrain; Legend of Zelda: Twilight Princess